How do you improve on the weird low-gravity mechanics of the first two classic arcade racing games in the RUSH series? Add wings and go to the future, obviously. Zac and Rob share some memories with Dan courtesy of the Dreamcast version.
San Francisco Rush 2049
The sequel to the arcade game San Francisco Rush brings the over-the-top street racing to near-future 2049. Along with updated 3D graphics, it features a keypad system where players can track stats and unlock new cars.
To celebrate the greatest and best number we thought we’d just talk about good games that we might not have covered on this podcast before. There’s still some news for all you modernists, because things happen, but concentrate on the positivity!
In this podcast:
After deciding very quickly that we need to suck less, the gaming news flows forth.
Featuring Rob discussing Japan's answer to the cover shooter, Vanquish and the connection woes of Call of Duty: Black Ops. Zac drops the bomb on the similarities between Monday Night Combat and TF2, and unrealistic frontier realism MMO WURM Online. Dan continues the Rockstar patronage and goes zombie hunting in the wild west in Red Dead Redemption: Undead Nightmare.
Lot of dates, as in years, mentioned this week too... Thought I’d have something funny to say about that. I don’t.
In this podcast:
Eddie thinks my title for this podcast sounds like an extinct dinosaur. I just think I was clutching at straws... but hey, it's not about this description it’s about the talky talk!
Rob finishes his round up of Black Ops after a more thorough playtest, Zac continues his trek through games of yore with DOSBox and Startopia while Dan once again take us to GTA IV territory briefly before making some legendary progress in Reach.
We also get a little time to discuss to motion controls again and theorize about PSP Phone.
In this podcast: