In this mostly news-less episode we argue the case for "Premium-Indie". There's also talk about Penny's Big Breakaway, Stardew Valley, Yakuza Zero, Zac's notebook and nostalgia.
We need premium dude. Preeeemiuuuuuum!

Yakuza 0 is an action-adventure game developed by Ryu Ga Gotoku Studio and published by Sega. Serving as a prequel to the Yakuza series, it is set in 1988 Japan during the country's economic bubble era. The game follows two protagonists: Kazuma Kiryu in Tokyo's Kamurocho district and Goro Majima in Osaka's Sotenbori district. Players alternate between their stories as they navigate the criminal underworld, engaging in street fights, managing businesses, and participating in various side activities. The gameplay combines beat 'em up combat with open-world exploration, offering numerous mini-games and side quests. Yakuza 0 was initially released for PlayStation 3 and PlayStation 4 in Japan in March 2015, followed by a worldwide release on PlayStation 4 in January 2017. It later became available on Windows via Steam in August 2018 and on Xbox One in February 2020. A Director's Cut version is scheduled for release on Nintendo Switch 2 on June 5, 2025.
In this mostly news-less episode we argue the case for "Premium-Indie". There's also talk about Penny's Big Breakaway, Stardew Valley, Yakuza Zero, Zac's notebook and nostalgia.
We need premium dude. Preeeemiuuuuuum!
I like my plague served raw and delivered aurally.
In this episode we talk about those PS5 Pro specs, Zac plays three games that aren't factory games and Rob's coughing requires some serious edits.
Somewhere there's a list of things the universe could do without on the next iteration. I'm gonna make sure "getting cramp" is on that list. I will die on this hill, or at least get some way up it before I get cramp.
In this episode we've got Nintendo legal news, the Xbox partner showcase, WB being dicks and some games what we have been playing featuring Forager.
This is a shout out to all you little fingers out there. It's only when you are unnecessarily painful do we realise what you add to our dexterity. Here's to you, pinky.
In this episode, we talk about some more factory demos, we avoid mentioning a certain meme about speeding on a certain type of land outcrop and we talk about the news being a bit boring.
In this episode, Zac checks out some game demos from Steam's Next Fest as well making a few Pals, we talk about the Sony State of Play and Rob has a car but can't leave Kamurocho.
When is a podcast not a podcast? When it's a Palcast maybe? Whatever this is, there's three pals ready to talk rubbish on it. In this episode Zac sees what all the fuss is about in Palworld, Rob makes paper in Yakuza Zero and Dan is still in the Flower Kingdom. There's some chat about the Microsoft Developer Direct in here too.
Yeah I know, late again. It's genetic. Can't be helped. In this belated but still good episode: Rob returns to his annual tradition, Zac returns to the studio and Dan returns like Jedi should do less. We've also got games such as Timberborn, Rollerdrome, F.I.S.T. and Super Mario Bros. Wonder.