Who wants another excessively long gameplay series? Well we did apparently, so here's one of the greats. More pertinent questions include "So what's going on with the boy without a fairy?", "Why does a moustache tree have need of him?" and "How is Metal Gear involved?".

The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.
Link begins his epic quest across the land of Hyrule by... herding chickens. Well ok then!
Gorons need food. It may be made of rock but I guess it has a high concentration of essential minerals. In order to get the next McGuffin, Link has to solve a hunger crisis for an entire race. That escalated quickly.
The giant owl is leading Link to Zora's domain but where he ends up would turn many a stomach. Link fixes a big fish thing in this squidgy episode.
So we've got a ranch, a graveyard, the titular ocarina, time travel, evil plots, bad times etc. etc. But what we really want to know is "what's going on with the chickens?"
With the future looking grim, Link must collect more trinkets from increasingly complex places. Up first is the Forest Temple.
Clearly it has been a long time since we played this game. In this episode we struggle to figure out exactly what to do next, resulting in some theft, blue fire and a high step count.
The discovery of certain key items means there's an auspicious puzzle ahead. It sounds a bit sloshy and damp.
The Water Temple's treasure must be found but Link must defeat a shadowy character with an unorthodox method first.
So obviously it's time for the Fire Temple but it just wouldn't be "us" if there wasn't just a little confusion right from the start.
With hammer in hand, Link sets about freeing the Goron people and pauses for a spot of bowling.
Link hasn't drunk a lot of water on his adventure so far. Actually he might have had quite a bit at the water temple... but what he definitely hasn't done is drink from the well in Kakariko. Let's hope the townspeople never find out what's down there.
Link travels to the desert only to get incarcerated for some reason. The security of the facility he finds himself in is highly questionable, however, so it's time for Rob's least favourite Zelda mechanic: stealth.
The Spirit Temple offers new opportunities... for backtracking! Link goes hunting for treasures seen but not yet acquired before taking back the time he skipped.
Returning to the Spirit Temple a little taller, Link seeks to rescue Nabooru from a witchy duo.
Note that we're aware of the extra zoom in the second half of the video. Something went a bit weird
Link returns to Kakariko once again but this time finds fire and some blue blurry trouble.
No it isn't Sonic.
Link is close to besting the Shadow Temple but longs for a little time to tie up loose ends and solve the most concerning mystery so far.
The rainbow bridge beckons to Link. It's multicolour whimsy belies the horrors within Ganon's castle. Beware the boss design.

Christmas (or the "festive season") is nearly upon us so we decide that we won't really talk about it much. Save that for next week. That'll be special, just you see!
For now Zac will take you through the first Golden Sun game for 6 years and some breakout clonage in Shatter. Rob finishes up with the metal lords of Brütal Legend, begins on Bioshock 2 and targets TF2 again. Dan gets squeezed out a little again but does drop some nuggets on Super Meat Boy, Halo Reach and Batman.
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