Mysteries to be solved, murder to be relived, dithering to be endured. The Obra Dinn needs a detective and we’ve got three!
Return of the Obra Dinn
In this 1-bit first-person mystery game, a merchant ship called the Obra Dinn has re-appeared, years after being declared lost at sea. As an insurance adjuster, the player must examine the ship for clues.
There's some properly nasty stuff at sea. Big, nasty, murdery stuff. You’ll see.
Just when you think things aboard the Dinn had been a little odd, you learn something even stranger. This ship was never meant to sail.
We've still got plenty of deaths to revisit and still plenty more furrowing of our collective brow to do as things get weird even away from the Obra Dinn. RIP Barrel.
Finishing off all the available death scenes, it's left to our detective trio to sleuth out the culprits. Justice, betrayal, art and rain lies ahead.
We've got a long way to go before we figure out how EVERYONE died or disappeared. It'd really help if we stopped misremembering things. At least we'll have more content for a while eh?
It's important to be yourself. Be individual, stand out from the crowd. It'll help investigators determine the cause of your demise later.
We are already cheating a lot as detectives thanks to this death watch we carry around but happy accidents can still happen.
Time to capitalise on an advantageous mistake and make some rapid gains. But can we cap off the lines of enquiry we've already started?
Old, unanswered questions are quickly becoming the only ones left and are increasingly frustrating to the team.
This is an episode of feet and failure. As if battling logic wasn't hard enough, now we have to contend with technical hurdles as well.
There aren't that many deaths left to solve and the Salad Detective Agency is wrapping things up. There's just one area of the book that remains unseen...