It's coming up to 20 years since Half-Life 2, quite an important video game, was released on PC. It's time to dust off the crowbar and discover some physics once more.
Half-Life 2
Several years after the Black Mesa disaster, Gordon Freeman awakens from stasis to aid a resistance movement against the Combine, a collective of trans-dimensional aliens that have conquered Earth.
Gordon has a bit of a helicopter problem. They love a bit of him!
If someone tells you that they don't go somewhere, do you want to go there? Circumstance would love to take you to that somewhere, and you can't say no to circumstance can you? It's got sawblades, zombies and a priest you say? Can every video introduction be entirely expressed as questions?
Ah, the open open road. Nothing beats four wheels, the windows all the way down, a coastal breeze, military checkpoints and the bugs from Starship Troopers. Bliss.
The floor is lava! Well, actually it's sand... and it's not the sand that will kill you, but the principle is the same. We're gonna need to let Half-Life 2 do more physics things to get through this one.
It's time for a jail break... eventually... maybe. Gordon has people to find, crates to smash, balls to grab and turrets to deploy. Yes, it is getting harder to make these blurbs unique. It's more Half-Life 2, what else do you want?
Gordon, Alyx and Turret Boy still need to get Eli out of Nova Prospekt, but they have to get to Judith first.
After Alyx kinda wanders off, Gordon makes his own way through City 17 towards the Citadel. Barney's rebel forces need a little help on the way.
Gordon makes his way to the Citadel to put an end to whatever it is that's actually happening. Human enslavement? Capitalism? Crimes against interior decor?